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Re: DirectX8/DirectInput + cygwin


If this is the case, does this mean the problem I'm getting with
DirectInput8Create@20 not being found is due to differences in C++ name
mangling as another poster mentioned only C libraries being able to link.

Linking directly with the DirectX SDK .lib files cleared up all the
unresolved errors apart from just this single one, but I'm only calling a
few directx function calls as a test so presumably I'll come across the same
problem when I start using more function calls.

Thanks for the help, I feel I'm getting a few starting points to try out.

---------------------------------
Q-Games, Dylan Cuthbert.
http://www.q-games.com

----- Original Message -----
From: "Christopher Faylor" <cygwin@cygwin.com>
To: <cygwin@cygwin.com>
Sent: Thursday, February 07, 2002 3:18 AM
Subject: Re: DirectX8/DirectInput + cygwin


> On Wed, Feb 06, 2002 at 07:10:49PM +0100, Pavel Tsekov wrote:
> >Christopher Faylor wrote:
> >>On Wed, Feb 06, 2002 at 12:11:58PM +0100, Pavel Tsekov wrote:
> >>>Dylan Cuthbert wrote:
> >>>>I am linking directly with the .lib files supplied by Microsoft, and
> >>>>all the Directx8 GUID references seem to link fine so does anybody
have
> >>>>any idea what the problem might be?
> >>>>
> >>>Why ?  Link against those in /usr/lib.  gcc doesn't understand the MS
> >>>export libraries.
> >>
> >>Actually, gcc/ld should understand non-c++ import libraries.
> >
> >Is this a new feature or I was missing something all the time ?  What's
> >the point of tools which build .a files from dlls ?
>
> If you have an existing .lib import library it should work fine with ld.
> This has been the case for years.
>
> This is not to say that there haven't been bugs over the years, but AFAIK,
> there aren't any in the current version of cygwin.
>
> If it helps you can rename foo.lib to libfoo.a so that you can add -lfoo
> to the command line.
>
> You can also link against the dll itself, in many cases:
>
> gcc -o foo.exe foo.c blah.dll
>
> cgf
>
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