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Re: runtime header structure


On Tue, Aug 01, 2000 at 04:20:42PM -0800, Paul Garceau wrote:
>Hi folks,
>
>   Please, forgive the newbie nature of this question.
>
>   I am in the process of porting a rendering engine for Cygwin. 
> Primarily, the purpose is to allow multiple development 
>environment support for the rendering engine in question 
>(CrystalSpace).
>
>   Currently I am working on porting a Cygwin version of a 
>DirectX 3 (NT4) version of CrystalSpace.
>
>   In reviewing the header structure (/usr), I couldn't help but 
>notice that there were apparently duplicate headers involved.
>
>  On the one level, I see "usr/i686-pc-cygwin/include" and I 
>also see "usr/include".

/usr/i686-pc-cygwin/... is obsolete.  The "old" version of setup
used to delete this directory if it could, but this code is currently
missing from DJ's version of setup.exe.

>	Since I am attempting to integrate a new, NT4 based API, which 
>of the directories (usr/include, usr/i686-pc-cygwin/include, or 
>other) is the recommended location for new headers?

/usr/local/include would be the preferred place to put new headers.
You shouldn't be polluting the "standard" locations with your changes.

cgf

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