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On May 3 10:59, Ryan Johnson wrote:Agree about windbg, though the instadeath makes it hard to debug certain dll initialization bugs I'm trying to hunt down.Hi all,
FYI in case anyone else has been seeing strange crashes inside calls to api_fatal():
It seems that functions which use alloca() set up a non-standard stack frame which confuses both stack_info::walk and windbg. The former tends to either enter an infinite loop or end up executing code in la-la land; the latter crashes instantly. Worse, if anI'm not really concerned about windbg. What about just fixing stack_info::walk so that at least it doesn't enter an infinite loop?
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